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1. Another kind of tank balancing. - in Feedback/Requests [original thread]
Encharrion wrote: Henri Thoreau wrote: Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small ...
- by Henri Thoreau - at 2012.09.03 00:49:00
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2. Another kind of tank balancing. - in Feedback/Requests [original thread]
Encharrion wrote: STB-LURCHASAURUS EV wrote: try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should have clarified, sorry. I th...
- by Henri Thoreau - at 2012.09.02 23:58:00
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3. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
At least I was making it into the corp battles tonight, but of course both times I made it into the US battles I get a blackout screen after the battle initializing screen. This seems to be a unique issue to the corp battles for me as I have never...
- by Henri Thoreau - at 2012.09.02 01:14:00
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4. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Pointless. I don't feel like playing the radio call in game. Fortunate enough to get in on the initializing battle screen; but ohnoes, in the typical glorious fashion the client has decided that there is no need to advance past that screen.
- by Henri Thoreau - at 2012.09.01 00:49:00
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5. TANKS ARE NOT OP - in Feedback/Requests [original thread]
BLENDEDDAVE WARRIORS wrote: Vitriol, you must be doing it wrong mate, tanks are not op, I rarely see them and when i do I can normaly sneak up on them and take them out, the trick is you have to get your whole team to jump on top of them with r...
- by Henri Thoreau - at 2012.08.22 15:01:00
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6. Squad Command Attack and used on tanks with forge gunners in towers. - in Feedback/Requests [original thread]
...or they can fix draw distance so squad leaders are not forced to burn their squad command to get around the limitation. Addressing the complaint directly though, tanks aren't exactly stealthy. I will agree that IF a tank could somehow remain u...
- by Henri Thoreau - at 2012.07.26 06:23:00
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7. [request] werewolf dropsuit - in Feedback/Requests [original thread]
John Surratt wrote: Ferocitan wrote: What would CCP Soundwave look like? Like this No. The obvious answer .
- by Henri Thoreau - at 2012.07.25 05:45:00
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8. L1 menu glitch (dev requested) - in Feedback/Requests [original thread]
Benjamin Hellios wrote: +1 You found hardcore mode I love it when developers hide Easter eggs like this in programs. :-)
- by Henri Thoreau - at 2012.07.22 21:17:00
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9. There is no level cap right? - in Feedback/Requests [original thread]
There has never been a "level cap" in EVE, I highly doubt there will be one in DUST.
- by Henri Thoreau - at 2012.07.20 03:28:00
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10. Spawn Trapping - in Feedback/Requests [original thread]
Use drop uplinks early and often. I am surprised how rarely I see uplinks that are not mine on the field.
- by Henri Thoreau - at 2012.07.15 03:05:00
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11. [Feedback] Possible CreoDron balance - in Feedback/Requests [original thread]
The high-end AR's feel pretty balanced to me. I prefer the Creodron in a more open map (where i can keep range) like our current skirmish map, but I actually use the Duvolle assault in environments like the Communication Ambush map which dictate c...
- by Henri Thoreau - at 2012.07.15 02:10:00
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12. A counter request - No hand holding - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you have a visual to tell you when to throw something...
- by Henri Thoreau - at 2012.07.13 01:00:00
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